<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Vray &#8211; window material settings</title>
	<atom:link href="http://www.cgdigest.com/vray-window-material-settings/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgdigest.com/vray-window-material-settings/</link>
	<description>free 3d models, textures, tutorials and resources for 3d artists</description>
	<lastBuildDate>Mon, 26 Jul 2010 02:22:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: silvia</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-66198</link>
		<dc:creator>silvia</dc:creator>
		<pubDate>Sun, 25 Jul 2010 15:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-66198</guid>
		<description>Great trick!!! i was always wondering if those nice render with curtains was all real 3d models...:-)
tnks a lot!!!
S</description>
		<content:encoded><![CDATA[<p>Great trick!!! i was always wondering if those nice render with curtains was all real 3d models&#8230;:-)<br />
tnks a lot!!!<br />
S</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Mincinopschi</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-12032</link>
		<dc:creator>Alex Mincinopschi</dc:creator>
		<pubDate>Wed, 23 Sep 2009 19:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-12032</guid>
		<description>I don&#039;t know how you could export multiple alpha channels from a single rendering... 
However, there are 2 things I can think of that you could do:
1)- do several renderings (no gi, lights, shadows, etc), each one with a vray material wrapper applied to different selection sets. 
2) Use several self illuminated objects with different colors. You can do masks from these colors later in photoshop.

Hope it helps.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how you could export multiple alpha channels from a single rendering&#8230;<br />
However, there are 2 things I can think of that you could do:<br />
1)- do several renderings (no gi, lights, shadows, etc), each one with a vray material wrapper applied to different selection sets.<br />
2) Use several self illuminated objects with different colors. You can do masks from these colors later in photoshop.</p>
<p>Hope it helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wael</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-11667</link>
		<dc:creator>Wael</dc:creator>
		<pubDate>Sun, 20 Sep 2009 12:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-11667</guid>
		<description>how can we make an alpha channel to more than one 
object with different maps
and select every one seperetaly in photoshop</description>
		<content:encoded><![CDATA[<p>how can we make an alpha channel to more than one<br />
object with different maps<br />
and select every one seperetaly in photoshop</p>
]]></content:encoded>
	</item>
</channel>
</rss>
