<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Vray &#8211; window material settings</title>
	<atom:link href="http://www.cgdigest.com/vray-window-material-settings/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgdigest.com/vray-window-material-settings/</link>
	<description>Architectural visualization tutorials, 3d models and more!</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:06:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: strangelove12</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-126603</link>
		<dc:creator>strangelove12</dc:creator>
		<pubDate>Wed, 09 Feb 2011 12:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-126603</guid>
		<description>Hello,
I tried this material and I got good results.I wanted to know if I use this material is it needed to build the building inside, eg. walls ceilings and so on? And do the bright parts in the refraction map, effect to be transparant there?</description>
		<content:encoded><![CDATA[<p>Hello,<br />
I tried this material and I got good results.I wanted to know if I use this material is it needed to build the building inside, eg. walls ceilings and so on? And do the bright parts in the refraction map, effect to be transparant there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rohan</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-75041</link>
		<dc:creator>rohan</dc:creator>
		<pubDate>Mon, 30 Aug 2010 06:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-75041</guid>
		<description>thanks a lot alex for your patience and time, i tweaked a little with the black falloff color and got some desired results...

thanks again</description>
		<content:encoded><![CDATA[<p>thanks a lot alex for your patience and time, i tweaked a little with the black falloff color and got some desired results&#8230;</p>
<p>thanks again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Mincinopschi</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-74851</link>
		<dc:creator>Alex Mincinopschi</dc:creator>
		<pubDate>Sun, 29 Aug 2010 09:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-74851</guid>
		<description>Hello rohan,

Swapping falloff colors will not give realistic results. 
If you are not happy with the amount of reflection you are getting you can tweak the black (in the falloff colors) and make it dark gray; experiment with several shades of gray until you are happy with the results.

However, normally the standard falloff settings should be enough, but keep in mind that you also need a background to be reflected.

Hope it helps.</description>
		<content:encoded><![CDATA[<p>Hello rohan,</p>
<p>Swapping falloff colors will not give realistic results.<br />
If you are not happy with the amount of reflection you are getting you can tweak the black (in the falloff colors) and make it dark gray; experiment with several shades of gray until you are happy with the results.</p>
<p>However, normally the standard falloff settings should be enough, but keep in mind that you also need a background to be reflected.</p>
<p>Hope it helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rohan</title>
		<link>http://www.cgdigest.com/vray-window-material-settings/comment-page-1/#comment-74313</link>
		<dc:creator>rohan</dc:creator>
		<pubDate>Thu, 26 Aug 2010 06:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/index.php/vray-window-material-settings/#comment-74313</guid>
		<description>Thanks a lot for this tutorial, but i want to ask one thing, i did as you&#039;ve mentioned above and in reflection i&#039;ve i&#039;ve assigned falloff with
falloff type=frensel
falloff direction=viewing direction (camera z-axis)
when i hit render i get no reflection at all, and when i swap falloff colors, i get total mirror like reflection,
i also tried different falloff types but wasn&#039;t able to get a satisfactory reflection....
hope you&#039;ll help me with this...</description>
		<content:encoded><![CDATA[<p>Thanks a lot for this tutorial, but i want to ask one thing, i did as you&#8217;ve mentioned above and in reflection i&#8217;ve i&#8217;ve assigned falloff with<br />
falloff type=frensel<br />
falloff direction=viewing direction (camera z-axis)<br />
when i hit render i get no reflection at all, and when i swap falloff colors, i get total mirror like reflection,<br />
i also tried different falloff types but wasn&#8217;t able to get a satisfactory reflection&#8230;.<br />
hope you&#8217;ll help me with this&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

