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	<title>Comments on: UVW Mapping with Real World Scale</title>
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	<link>http://www.cgdigest.com/uvw-mapping-with-real-world-scale/</link>
	<description>Architectural visualization tutorials, 3d models and more!</description>
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		<title>By: alicekoh</title>
		<link>http://www.cgdigest.com/uvw-mapping-with-real-world-scale/comment-page-1/#comment-75121</link>
		<dc:creator>alicekoh</dc:creator>
		<pubDate>Mon, 30 Aug 2010 14:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=250#comment-75121</guid>
		<description>HI, I often face the same problem when assign material. example, I am trying to create an ancient vase. When I assign material using UVW mapping, cylinder,the vase looks beautiful until it reach the joint. One look you can tell the material looks fake at the joint. Please advise how can I make sure that the jointing edge looks smooth. Appreciate your help</description>
		<content:encoded><![CDATA[<p>HI, I often face the same problem when assign material. example, I am trying to create an ancient vase. When I assign material using UVW mapping, cylinder,the vase looks beautiful until it reach the joint. One look you can tell the material looks fake at the joint. Please advise how can I make sure that the jointing edge looks smooth. Appreciate your help</p>
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	<item>
		<title>By: Why you should never use the scale tool in 3d max</title>
		<link>http://www.cgdigest.com/uvw-mapping-with-real-world-scale/comment-page-1/#comment-62216</link>
		<dc:creator>Why you should never use the scale tool in 3d max</dc:creator>
		<pubDate>Wed, 07 Jul 2010 19:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=250#comment-62216</guid>
		<description>[...] know why I haven’t realized it before. I was texturing a model of a building (as described in the real world scale uvw tutorial) and something didn’t work as expected. I had a 25&#215;25 cm textures that simply looked huge [...]</description>
		<content:encoded><![CDATA[<p>[...] know why I haven’t realized it before. I was texturing a model of a building (as described in the real world scale uvw tutorial) and something didn’t work as expected. I had a 25&#215;25 cm textures that simply looked huge [...]</p>
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	<item>
		<title>By: mreza</title>
		<link>http://www.cgdigest.com/uvw-mapping-with-real-world-scale/comment-page-1/#comment-58111</link>
		<dc:creator>mreza</dc:creator>
		<pubDate>Fri, 18 Jun 2010 23:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=250#comment-58111</guid>
		<description>great . thanks about this wonderful tut.
nice work of mapping material for real world map</description>
		<content:encoded><![CDATA[<p>great . thanks about this wonderful tut.<br />
nice work of mapping material for real world map</p>
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	<item>
		<title>By: Alex Mincinopschi</title>
		<link>http://www.cgdigest.com/uvw-mapping-with-real-world-scale/comment-page-1/#comment-55049</link>
		<dc:creator>Alex Mincinopschi</dc:creator>
		<pubDate>Sun, 06 Jun 2010 21:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=250#comment-55049</guid>
		<description>@ jackie - &quot;generic units&quot; are the default units from max
@angel - make the size of the uvw gizmo 500x500. Don&#039;t forget to set the units to mm.</description>
		<content:encoded><![CDATA[<p>@ jackie &#8211; &#8220;generic units&#8221; are the default units from max<br />
@angel &#8211; make the size of the uvw gizmo 500&#215;500. Don&#8217;t forget to set the units to mm.</p>
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