Microsoft HoloDesk

While browsing around, one youtube video posted on “Microsoft research” channel got my attention.

It features a very interesting device that enables the user to directly interact with 3d graphic elements. Although I have the feeling that Microsoft will target the entertainment market with this system, I would love to see it being used with sculpting 3d software like Zbrush and Mudbox or even with more complex software like 3d max.

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How to make over 50000 dollars a year selling 3d models – tips from a top seller

 

The following article is an interview with one of the top sellers in the 3d stock world. Although he does not want to reveal his true identity because he does not want to risk having his collection copied, he has revealed a lot of valuable information and shared some great tips that will prove useful for 3d artists who to make money selling 3d models on turbosquid, the3dstudio and other 3d marketplaces.

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11 most realistic renderings you have ever seen

Following the positive feedback of the previous “20 Amazing Night Exterior Renderings” article, I have compiled a list of 11 most realistic renderings I have ever seen. Some of them are new, and some of them are really old (one even dates back to year 2000) but I can’t believe how real they all look.

Not all the renderings in the list bellow could work as arch viz commercial work, but that wasn’t a selection factor. The main thing that I have looked for while compiling the list was the extreme level of realism. However, I have only focused on scene renderings and avoided characters, vehicles and similar stuff.
It is important to mention that all the renderings bellow are entirely computer generated. No photo cutouts were used in any of them.
The renderings aren’t listed in a particular order, and each of them is linked to the author’s website.
If you have seen other renderings that you think would fit in this list, please post a link to it in the comments form.

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Autodesk Project Gepetto

Autodesk has revealed “Gepetto”, one of the new projects that they have been working on. This technology aims to make it an easy task to add crowds to 3ds max scenes, with controled movement of people along predefined paths (such as sidewalks, corridors, etc.)

Although the development of this project is just at an early stage, the results already look more than promissing.

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