Rendering an exterior at night in 5 simple steps, using vray

In this tutorial I will go through all the steps that we usually do when I’m asked to do an “exterior night-rendering”.
In order to follow it you need to know the basics of 3ds max and vray.

1) Natural light
The first step is to choose a background image of a sky.
For this tutorial I have used the image bellow:

background

Now put the desired image into the environment slot (3d max’s environment slot, not in vray’s).
In the vray settings, check global illumination, select lightcache for secondary bounces, irradiance map for primary (you could also use brute force, but it will take longer to render).
In the global switches tab, make sure that “default lights” is unchecked.

Last but not least go to the vray environment slot and check “GI environment (skylight) override. In the slot right beside put a gradient (dark blue in the upper slot, a lighter blue in the middle and a pale orange or purple in the lower position)

Exterior Rendering Settings

If you hit render, you will end up with something like this:

Exterior Rendering Phase1

2) Adding artificial lights inside
As you notice, it is starting too look like a night rendering, but at the moment it lacks artificial lighting so the spaces look deserted.

We will begin by adding vray lights inside the house, to simulate artificial lighting.
The important thing to keep in mind at this point is that artificial light can look different from one case to another depending on many factors (intensity, color temperature, size of the space that is actually lit, etc.) so you shouldn’t put a light source and instance it all over the place. Be creative and play with parameters like intensity multipliers, filter colors, etc.
For this scene I have used spherical vray lights with intensity multipliers varying from 1 to 2, filter colors with orange, yellow and blue tints and different a radius for each one.
vray interior lights

If you hit another render you will end up with something very similar to the following.
Exterior Rendering Phase 2

3) Simulating artificial light “spreading” from inside
Now we have light inside the house, but the light doesn’t seem to “come out” enough. Therefore we will place vray planar lights just in front of the windows, pointing towards the exterior, like in the following image.

vray window lights

Hit another test rendering and you should have something similar to the render bellow:

Exterior Rendering Phase 3

4) Adding artificial lights in the courtyard
We are getting closer. What doesn’t look right at the moment is the fact that the courtyard is too dark. Depending on your scene, you may have exterior lighting fixtures (like the lighting posts that I have in this scene), or even exterior spotlights that illuminate the building.  If you don’t have specific instructions for these, you could place lights somewhere behind the camera, so that you give the impression that the space is receiving illumination from neighboring sources (street lights, car lights, or even other buildings).

In this particular scene, adding lights to the lighting small garden lighting posts should be enough.
First I have assigned them a vraylight material with a gradient map; than I have placed vray spherical lights over each one. For each vray light in the courtyard I have excluded the lighting post bellow it. This is kind of a fake, but in the end it looks right, and that’s all that matters. (If you want to do it more “accurate” check out the lampshade tutorial as well).

vray courtyard lights

Hitting a test render at this stage you should obtain something like this:

Exterior Rendering Phase 4

5) Photoshop touches
a) Add a subtle glow effect to the visible artificial light sources (in this case, the small lighting posts). You can do this using the diffuse glow filter.
b) In a new layer, add a linear gradient from bottom to somewhere at the middle from orange to transparent. Put the layer on “color” and play with the transparency until you like the result. If you are feeling creative, you can also try some subtle brush strokes, with different tints of red, yellow or orange to create diversity.
After having done all of the above, here is the final image.

(CLICK THE IMAGE TO VIEW A HIGH RESOLUTION RENDERING)

Exterior Rendering Phase 5

Conclusion
Rendering an exterior at night can be very tricky. The best approach in my opinion is to take it systematically by starting with natural light, and adding artificial lights one by one during the process. Otherwise, you may find yourself lost not knowing where you did something wrong.
I can not stress enough how important is to have a few examples of professional architectural photography at hand and look at them at every stage of the process.
Here are some general guidelines that I always keep in mind when I’m doing a night rendering:

1) Even at night time the skylight still casts a subtle shadow.
2) Never make the sky 100% black; it should have either a blue or a purple tint.
3) If there are no artificial lights on the ground, the sky will always be brighter and the ground would “borrow” a bluish or purple tint from the sky
4) The lighting is a mixture of dark purple/bluish tints at the upper part and orange/yellow on the ground and on the building(s). That is because the natural light blends with artificial light sources placed on the ground.
5) The colors are more saturated in a night rendering that in a daytime one.
6) Artificial light sources have a subtle glow around them.
7) If you have “moving objects” in your scene, don’t be afraid to use motion blur. If you know a bit about photography, you are aware that at night time photographers use high exposure times when they target architectural subjects; this causes all moving things around (cars, people, etc) to appear with motion blur.

If you think that I have missed something, feel free to post a comment and let me know.







64 Responses to 'Rendering an exterior at night in 5 simple steps, using vray'

  1. MrCAD - December 6th, 2008 at 9:40 am

    very nice vray tutorial…will plug it in my blog

  2. Alex Mincinopschi - December 6th, 2008 at 10:32 am

    I’m glad you like it.
    Thanks for the link!

  3. Altro tutorial render notturno vray | Aggregator - December 6th, 2008 at 2:45 pm

    [...] Sul sito cgdigest ho trovato un altro tutorial di render esterno notturno con vray e 3d studio max ecco il link [...]

  4. Hosain - December 8th, 2008 at 3:52 am

    Nice pice of work man.
    Cheers.

  5. Tutorial de 3ds Max e V-Ray: Renderizando uma cena noturna - Allan Brito - December 8th, 2008 at 5:48 pm

    [...] Para acessar o tutorial de iluminação com 3ds Max e V-Ray, visite esse link. [...]

  6. dipesh sadavarte - December 9th, 2008 at 12:01 pm

    nice work u did.
    it will be helping for the others who need to make
    a night scene……it is very good..

  7. daveb - December 23rd, 2008 at 4:32 pm

    what did you use for the grass in the scene, it looks fantastic, good tut also

  8. Alex Mincinopschi - December 23rd, 2008 at 11:16 pm

    Thanks for the positive feedback!
    For the grass I have used vray displacement; nothing special…

  9. Mohammad - December 25th, 2008 at 2:23 pm

    Thank you very much for this tutorial.The way you explain is very good.nice job thanks once again.i just want to know about the trees u used beck side of the house?

  10. Alex Mincinopschi - December 28th, 2008 at 2:12 am

    Thanks for the reply Mohammad. The trees are geometry converted into vray proxies.

  11. mohammad anas - January 14th, 2009 at 7:04 am

    thanks a lot it is very helpful

  12. AHMAD - January 17th, 2009 at 1:05 am

    THNX ALOT ALEX…THE SHOT LOOKS REAL & EVERYTHING LOOKS FINE,BUT ABOUT THE GRASS I HOPE THAT U HELP ME MORE,I CULDN`T MAKE IT LOOK REAL,I TRIED TO USE VRAY DISPLACMENT BUT IT DOESN`T WORK IT BROKE THE SURFACE I DONT KNOW Y….THNX AGAIN

  13. Alex Mincinopschi - January 19th, 2009 at 10:20 am

    I’m glad you liked it Ahmad.
    Regarding the grass, I will post a tutorial today.

  14. Pawel Urbanowski - January 20th, 2009 at 6:18 pm

    nice and helpful tut! ;D I’m wondering about your model, did you use ‘wall’ to create it or do you have some other methods? I see in the pic2 that your roof is clean, in my projects I am always facing the problem making clean roofs after boolean’ing it for windows.. it consists of hundrets of triangles and then is difficult to lay precisely materials on it..
    best regars and thx for tut ;D

  15. Alex Mincinopschi - January 21st, 2009 at 7:15 pm

    I used simple poly modeling technique to model the house.
    I try to stay away from “templates” like “wall”, “door” etc., and most importantly I never use booleans; as you said it literally destroys the mesh.

  16. gautam - January 26th, 2009 at 8:03 am

    thanks but u did not tell the v ray setting plzzzzzzzzz send it on my email.thanks buddy

  17. anand babu - January 26th, 2009 at 9:17 am

    nice work alex.i like the tutorials very much.how did you subtract without boolean?

  18. Alex Mincinopschi - January 26th, 2009 at 1:31 pm

    @gautam – irradiance map set to “high”, hsph subdivisions – 25, interpolation samples – 25 and lightcache samples to 1000. The rest of the parameters are untouched.

    @anand babu – I use extrude towards the inside, and delete tha polygond behind for windows, in order to avoid using booleans. If I have time these days I will probably write a short tutorial about this.

    Many thanks again to everybody for taking the time to write a feedback. I really appreciate it.

    Best regards,
    Alex

  19. inder jit singh - February 3rd, 2009 at 6:03 pm

    Thank you very much for this nice tutriol,excellent work,night rendering is good,this is the best and very logical apporch to ward the subject.slope roof,and garage door and main entrance door need to be more visible dont you think so. once again lot of thanks and best wishes

  20. Alex Mincinopschi - February 5th, 2009 at 11:14 am

    Thanks for the feedback!
    Regarding those details you’ve mentioned, I kind of prefer it this way… it gives more “drama” to the image.
    However, it is just a matter of taste.

  21. jan raj - February 9th, 2009 at 7:59 am

    the photoshop bit was really gud…hadnt been able to figure how to get that orange glow…

    n i guess vray displacement gets meesed up if the object has plenty of curves..i break up the grassy area into smaller portions to fix it..is there any other way?

  22. Night Interior Rendering Tutorial - February 10th, 2009 at 12:33 am

    [...] is a follow-up of the Night Exterior Rendering Tutorial that I have written a while ago, so if you haven’t checked that one already, I advice you to [...]

  23. Alex Mincinopschi - February 10th, 2009 at 4:19 pm

    If you are talking about the glow around the light fixtures, the workaround is simple:
    Select the white areas and copy them to a new layer, than use the diffuse glow filter.

    I don’t fully understand how your grass gets messed up… problems usually occur when you have overlapping polygons. If this is not the case, you could post a link to your image (or send it o me by email) and I will try to help.

    Thanks for visiting!

  24. 3D studio max+Vray: Rendering an exterior at night in 5 simple steps | CG Sharpe - February 14th, 2009 at 12:18 pm

    [...] Source Tutorial: cgdigest.com [...]

  25. jan raj - February 17th, 2009 at 12:55 pm

    thanx for the other link… :) i will make changes accordingly and get back in case of trouble…

    i will also mail u the image where my displacement gets distorted

  26. jan raj - February 17th, 2009 at 1:15 pm

    do dimensions make a difference to the lighting setup parameters? i do work in mm and feet/inch both. wud the same parameters work for both?

  27. ahmad bagheri - February 17th, 2009 at 5:28 pm

    Thank you very much for this learn

  28. mhike - March 2nd, 2009 at 9:59 am

    very nice,i hope you post more tutorials it will help us a lot..keep up the good work,..thank you

  29. bob - March 4th, 2009 at 4:02 pm

    alex, everything is fantastic.regarding grass, could you pass to me the tutorial?

  30. Alex Mincinopschi - March 4th, 2009 at 4:06 pm

    Thanks for the feedback!
    The grass tutorial is already published:
    http://www.cgdigest.com/index.php/how-to-create-grass-in-3ds-max/

    @jan raj – it doesn’t matter if you work in inches, feet, mm or whatever. Just keep the correct scale.

  31. farman khan - March 11th, 2009 at 10:26 am

    this was my first visit of your website, i think its great please regularly send me the beginners excercise.

  32. AbaidUllah - March 11th, 2009 at 10:33 am

    Thank you very much to contribute this tutorial.
    It is very helpful for me and other professionals relating this field.
    Thank you once again.

  33. Reem Habib - May 25th, 2009 at 10:13 am

    Thank you so much for this tut.. great work and great way of explination… i was wondering if you may include some interior design scenes and give us more ideas n effects in this field…
    Thank you once again..

  34. niki - May 26th, 2009 at 9:32 am

    Yes man you deserve lot of beers!The tutorial is very useful 10xxx!!!

  35. shihab abdulla - June 2nd, 2009 at 9:41 am

    Thanks For the Importend Information
    and Very Good Tutorials

  36. whaling - July 23rd, 2009 at 12:03 pm

    nice tutorial , especially the notes at the end -thanks!

  37. po - August 23rd, 2009 at 5:29 pm

    thanks for the tutorial..i am following it but everything in the scene is getting too blue.your objects in the scene are holding their material colour.how do manage this?my white walls of the building are getting a blue colour..and everything in the scene..can i fix that?

  38. Alex Mincinopschi - August 24th, 2009 at 1:21 pm

    The blue tint is perfectly normal and it is caused by the environment skylight (in my case the gradient map).
    If you look at the early stages of the tutorial, right before adding the artificial lights in the courtyard, you will notice that the walls in my example are bluish too.

    The effect is less visible after that step because of the yellowish artificial lights.
    If you don’t like your rendering to be too “blue” you can desaturate the skylight color until you like what you get.

    Again, as I said in the tutorial, it is very important to look at architectural photography at night time to see how the environment light affects the objects.

    Best regards,
    Alex

  39. Mai - August 24th, 2009 at 5:53 pm

    Thank you for YOUR effort in this useful tutorial

  40. Vray Tutorials - September 2nd, 2009 at 2:02 pm

    [...] 5) Night exterior illumination A tutorial that explains, in a systematic way, how to setup the illumination for a night time rendering of a small villa. http://www.cgdigest.com/index.php/night-rendering-tutorial-vray/ [...]

  41. Diwakar - September 9th, 2009 at 9:20 pm

    Hey Dude, I was good in interior lighting by vray, but this fantastic tutorial for night lighting has given me some more confidence. Thankyou so much. Now I want a tutorial for perfect day light with proper shadows

  42. xorg - September 10th, 2009 at 11:56 pm

    thanks a lot irealy need your help i appreciate it

  43. jake - September 16th, 2009 at 1:31 pm

    thanks a lot sir alex. i hope continue to share your
    knowlage to us and pls send me tutorials about interior redering in vray. simple but the best. thanks in advance…

  44. krishna - September 25th, 2009 at 8:23 am

    thank’s a lot for night effect , it look’s superb

  45. karthik - September 26th, 2009 at 6:09 pm

    Hi Mr.Alex, the night exterior scene looks great! i am going to work on it right now. Wish me luck.

  46. 3ds Max 2009 Nacht-scene richtig beleuchten - 3dmaxforum.de - September 30th, 2009 at 12:39 pm

    [...] [...]

  47. tush bobo - October 2nd, 2009 at 1:45 pm

    Good work,i m following the tutorial but the problem i have is that my lights dont render properly, my vray plane light comes as a lit plane and covers the window behind it and the spherical vray light doesnt render at all.

  48. Alex Mincinopschi - October 3rd, 2009 at 10:42 pm

    Make the vray light planes invisible (and also make sure that they are oriented the correct way). Check the multiplier and size of the vray spherical lights; I can’t see any other reasons why you have problems with these, at the moment.
    Let me know how it turns out.

    Best regards,
    Alex

  49. syed shan haider - October 9th, 2009 at 12:25 pm

    My Project does not look real. how can i make it real.i request everyone to help me if any body wanna help me please send me email at this address syedshanhaider@yahoo.com

    i will send my project to him who will send me email
    A lot Thanks

  50. andro - October 31st, 2009 at 6:17 am

    thanks a lot for this very helpfultutorial, can i ask a 3d max file of this tutorial sir? actually im a new user of vray and i cant follow the other modifications that you have mentioned in this tutorial.. thanks in advance sir…

  51. Alex Mincinopschi - November 2nd, 2009 at 6:25 pm

    Unfortunately I can’t share most of the scenes I’ve used for tutorials, because of legal reasons: In some cases I have used content (like models or textures) provided by another company, which I am not allowed to share, while in others the models were part of a commercial project for which I am not allowed to send any 3d model or cad file to a third party.
    Hopefully in the future I will have more time to build scenes especially for tutorials but for now I can’t promise anything.

    Best regards,
    Alex Mincinopschi

  52. rakesh nayak - November 8th, 2009 at 6:38 pm

    hi, its great help for me

  53. Ratna - November 17th, 2009 at 8:39 am

    Hi Nice tutorial.. and I have few questions

    1. How to reduce the rendering time if am usng more number of lights in the scene. ( am using exact photometric ies files of the lights)

    2.What is the intensity and what kind of fake light u inserted for interior effect?

    3. Is there no need for logarithimic exposure brightness?

    THanks in advance

  54. Alex Mincinopschi - November 19th, 2009 at 12:59 am

    Hello Ratna,

    First of all welcome! :)
    To reduce rendering times, you could try decreasing the number of subdivisions of those lights (until the noise is becoming too noticeable). There are plenty of other things you can to try – like using interpolation, adjusting the noise threshold, material subdivisions, etc.

    I don’t remember exactly the intensity multiplier of the light inside (and I don’t have the scene on this computer), but it really doesn’t matter. That is different from one scene to another.

    No logarithmic exposure was used. Everything that wasn’t mentioned in the tutorial was just default vray settings.

  55. Nguyen - December 20th, 2009 at 11:42 am

    ALEX! You are great man! All your tutorials are good!

  56. reem - December 30th, 2009 at 9:43 pm

    hi..nice tutorial..im kinda new in the 3ds max modeling and i was wondering how ur did the doors and windows without boolean?

  57. melisa - January 21st, 2010 at 11:23 am

    hi, 1st of all i would like to thank you for posting this wonderful tutorial. i’ve tried to follow the instructions that u have taught but im stuck half way. what do u mean by

    “Now put the desired image into the environment slot (3d max’s environment slot, not in vray’s)?

    and then yeh i understand the next one check the GI and stuff… but then i m lost again over here

    ” In the slot right beside put a gradient (dark blue in the upper slot, a lighter blue in the middle and a pale orange or purple in the lower position)”

    in the material editor tab i cant see “gradient” in the “standard” tab … pls help…thanks alot.. :)

  58. Alex Mincinopschi - January 22nd, 2010 at 1:10 am

    Hello melisa,

    ““Now put the desired image into the environment slot (3d max’s environment slot, not in vray’s)?”

    Click “rendering” in the upper menu, than click “environment”. In the environment map slot place the desired photo.

    ” In the slot right beside put a gradient (dark blue in the upper slot, a lighter blue in the middle and a pale orange or purple in the lower position)”

    As I said, click the map slot, (where it says “None”) and you will be able to find the gradient in the list that pops up.

    I hope it was clear enough now :)

  59. melisa - January 22nd, 2010 at 4:39 am

    hey thanks! :) ur great…

    ” In the slot right beside put a gradient (dark blue in the upper slot, a lighter blue in the middle and a pale orange or purple in the lower position)”

    im still confuse bout this… so sorry… the Material Editor box beside the Render Setup box above. when i click on mine.. it din turn out like urs… my sample balls in Material Editor box is in Vray..

    and i cant get the Gradient thingy in the Material Editor box like urs…Should i change the Standard tab into which one? Architectural? or Advance Lighting override? :( urrrghhh…sorry i m kinda slow…

  60. Alex Mincinopschi - January 22nd, 2010 at 1:39 pm

    As I said in the previous reply, if you click directly on the map slot you will be able to find the “gradient” in the list. Than simply drag and drop the gradient map on a free slot in the material editor.
    I really don’t know how to be more clear than this :)

  61. abhinav - February 11th, 2010 at 10:07 pm

    hi dude i m going to use ur tutorial.. nice tutorial thanks……………

  62. andreagung - February 16th, 2010 at 4:29 pm

    thanks… nice explaination…. :D

  63. RPRA2 - February 17th, 2010 at 11:30 am

    nice explaination…hope this will help me

  64. harris - March 3rd, 2010 at 10:39 pm

    thanks a lot alex. ive been doing lots of day view and few night scene. your explanation is simple and it helps agian!


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