Night Interior Rendering Tutorial (using vray and 3d max)

This is a follow-up of the Night Exterior Rendering Tutorial that I have written a while ago, so if you haven’t checked that one already, I advice you to read it before this one.

Background image
1)    For the first step of this tutorial you need to choose a photo for the background. Try to find a picture that is rich in colors, with shades of blue for the sky instead of black.
2)    Create a plane and place it at the exterior, perpendicular to the camera, like in the picture bellow.


3)    Apply a vray light material, and map the photo to it.

You may ask why you need to map the image on a plane and not simply drop it in the environment slot.; the answer is simple… if you do that, all the reflective materials in the scene will look transparent, unless you use a spherical environment, and not a planar one.

General Vray Settings
Before starting to place lights in the scene, I usually make general rendering settings.
1) Check “on” in the vray global illumination rollout
2) Chose irradiance map with low preset for the primary bounce (you will keep this only for test rendering; this should be changed to “high” before hitting the high resolution rendering) and lightcache for the secondary bounce.
3) Chose “Reinhard” in the v-ray color mapping rollout, with the multiplier to 1.5 and burn value to 0.8

Natural light
The key to obtaining a realistic architectural rendering of an interior at night is the color variation in the light. Many would be tempted to say that an interior scene at night time doesn’t receive any natural illumination; that couldn’t be more false.  Natural light that comes through the window, although it has a lot less intensity than at day time, it is considerably more saturated (in shades of blue).

In order to mimic that effect, the first thing to do is to check the “GI environment (skylight) override”, leave the multiplier to “1” and chose a dark blue for color.
If you do a test rendering at this point, you should obtain a result similar to the one bellow.

As you can see, that is by far not enough. If we increase the GI multiplier we will end up with areas that receive too much illumination for a night rendering. What we need to do in this case is to place a light that will affect ONLY the ambient, without affecting the diffuse or the specular.
We can achieve this by placing an omni light just outside the windows, with inverse square as decay type, and “ambient only” ticked in the “Advanced Effects” rollout.
Use the scale (and non-uniform scale) tool until the gizmo spreads to about ½ of the room, like in the screen capture bellow

For the intensity multiplier, you can choose a value around 0.35, depending on the scene. Regarding the color of the light, choose a hue that is predominant in the color of the sky of your background image, so that it will blend well with the rendering.
After doing these steps, I ended up with the following image:

Artificial Lights
At this point we have enough natural light in the scene, so it’s time to go to the next step. In this interior I will use 3 types of artificial lights: spotlights – that will give a sharp shadow, indirect light (where the wall meets the ceiling) and a smooth light coming from the large pendant in the ceiling.

1) For the spotlights I almost always use photometric lights, so this will be no exception. I started with a “recessed 75 W wall wash” template that comes with 3ds max kit, but you can use any IES file you like and tweak the parameters until you like what you see. In this particular case I have changed the color temperature to 4950 K in the “Intensity/Color Attenuation” rollout and obtained the following result:

2) In the next step, we will add light to the pendant in the ceiling. Since in real life this type of lighting fixture casts a subtle area shadow, the most suitable for the job is a planar vray light. For this interior, a multiplier of 4 and a pale orange hue for color where all what I needed.
I got a bit lazy and did not model this lighting fixture entirely, and I just assigned a vray light material to the part that is emitting light; if I wanted to do everything from a to z I should have modeled the inside of a lamp and use a translucent plastic material for that part in order to obtain a more realistic result (like in the vray lampshade tutorial I have written sometime ago)

3) For the indirect lighting above the wall just model a thin box, assign a vray light material to it and place it above the geometry at the top of the wall. While you are doing this, you may want to “turn on” the monitors by assigning a vray light materials to the screens with a “desktop” map, like in the image bellow:

4) We are almost done and ready for the final touches! If you analyze the rendering carefully, you will notice that it still looks a bit cold, and lacks the “yellow/orange” that is specific to artificial lighting. We can correct that by creating another omni light, similar to the one placed just outside the windows that you have created at the beginning of the tutorial, only this time you need to use an orange tint instead of the blue one.

Here is the final result:

If you have any kind of comments or questions feel free to use the form bellow, and I will be more than happy to respond.







30 Responses to 'Night Interior Rendering Tutorial (using vray and 3d max)'

  1. andi - February 11th, 2009 at 3:59 pm

    thank you thank you thank you
    helps me soo much

  2. Alex Mincinopschi - February 11th, 2009 at 4:22 pm

    Glad it helped.
    Thanks for commenting!

  3. Tyler - February 12th, 2009 at 5:32 pm

    Looks good, will be trying it when I get home.

  4. Drigg - February 12th, 2009 at 9:23 pm

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  5. dania - February 16th, 2009 at 10:35 am

    thanks a lot for the helpful informations

  6. Cum sa rendati un interior (folosind vray si 3d max) | Tutoriale in limba romana - February 21st, 2009 at 12:46 pm

    [...] Dati click >aici< pentru a continua Adauga linkul articolului pe siteul/blogul tau<a href="http://portalul.net/grafica-3d/3ds-max/lumini/cum-sa-rendati-un-interior-folosind-vray-si-3d-max/" >Cum sa rendati un interior (folosind vray si 3d max)</a> Bookmark It [...]

  7. Cesar - March 6th, 2009 at 11:37 pm

    Very good tutorial…thanks so much for share this..Im learning about illumination in 3ds max and i will use this technique.

  8. SYED MOHD - March 15th, 2009 at 11:42 am

    THANK U FOR THIS TUTORIAL,IT HELPS ME A LOT.

  9. Miwok Studio - April 2nd, 2009 at 5:48 pm

    Hey Alex,

    Very nice tutorial. I was searching for some interesting 3d rendering stuff and found this page.

    This is really nice information.

    Thanks

    Candy

  10. hermz - April 5th, 2009 at 11:12 am

    a very helpful tutorial for a beginner like me. Sir, would you help to know how can I use vray application into 3dmax program? thanks a lot for your help!

  11. jackieteh - April 9th, 2009 at 5:41 am

    wow!it’s a great tutorial,can’t wait to give it a try,thank you very much.

  12. FREE 3DS MAX NIGHT RENDER TUTORIAL at 3D Faq | 3ds max 9, 2008, 2009 | 3ds models | 3D Furniture | 3ds plugins | Maxscripts | Maya - April 16th, 2009 at 11:12 pm

    [...] For more on the free 3ds max night render tutorial go here [...]

  13. Linear workflow tutorial - July 2nd, 2009 at 2:17 pm

    [...] color bleed, faster rendering times, etc. I use this for almost every daylight interior scenes; for interiors with night illumination I tend not use it since I find it easier to get more “drama” in the renderings, the old fashion [...]

  14. blurr - July 3rd, 2009 at 3:20 am

    if we not using vray for plug-in then how we need to adjust lighting in 3dmax????

  15. Vray Tutorials - September 2nd, 2009 at 2:02 pm

    [...] Night interior rendering tutorial An interior rendering tutorial that explains  how to setup a night illumination rig with vray http://www.cgdigest.com/index.php/night-interior-rendering-tutorial-using-vray-and-3d-max/ [...]

  16. lina - September 8th, 2009 at 8:55 am

    thanks, great tutorial , is there any way i can download the scenes ?

  17. ady theking - September 11th, 2009 at 8:49 am

    rocking tutorial awesome….

  18. Anirudha Yelnurkar - September 26th, 2009 at 1:53 pm

    Hey
    Thanks for the tutorial.

    http://www.arystudios.com

  19. Agbee - October 2nd, 2009 at 8:39 pm

    very much impressed about the interior renderings. How u create water?

  20. Alex Mincinopschi - October 3rd, 2009 at 10:55 pm

    Thanks Agbee!

    I always start with a basic vray materal, fresnel reflections, 95% refraction and tweak it from there, depending what “kind” of water I need (swimming pool, waterfall, etc.)

  21. rocky rulz - October 4th, 2009 at 11:09 am

    its a wonderful creaton of 3d max…keep it up man..vry nice tutorial

  22. arnel - October 25th, 2009 at 8:04 am

    the lighting on this looks relly good i wish there was a way to do this in maya

  23. S.Noorul Hasan - November 2nd, 2009 at 11:07 am

    first of all thanks for tutorial well this is very important to me.thanks again ,will help me in doing diff type of lighting?

  24. Alex Mincinopschi - November 2nd, 2009 at 6:28 pm

    I’m always glad to help, but very often my time is very limited so I can’t guarantee a quick answer.
    If you have questions, feel free to contact me at cgdigest (at) gmail (dot) com

  25. bahar - November 7th, 2009 at 11:56 pm

    thanks

  26. umar rauf - December 12th, 2009 at 2:53 pm

    than you nice tutorial

  27. Nguyen - December 20th, 2009 at 11:20 am

    Thank you very much for a very useful tutorial.

  28. jose rodrigues - January 18th, 2010 at 10:50 pm

    great tutorial man thank you for taking the time.

  29. Danish - January 29th, 2010 at 11:46 am

    first of all thanks for tutorial well this is very important to me.thanks again ,will help me in doing diff type of lighting?

  30. madhav - February 17th, 2010 at 8:26 am

    I visit your site ,Your tut is V good for understanding Thanks ..
    I am currant 3ds max student………..


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