Creating a lamp-shade material in vray

vray 2 sided material settings

In this particular example, I have chosen to show how to create a lamp shade material using the “vray 2 sided material”, but you can create other type of similar materials like translucent paper, thin cloth, etc., following the same method.

1) Select your geometry and apply the vray2sidedMat to in, in the material editor.

2) Choose a light grey for translucency. A black value shows the front material (no translucency), while a white value shows the back material (100% translucency).

3) Click on the front material, and assign a vray material with the desired maps for the diffuse and bump slots. Do not assign a back material; leave that slot un-ticked.

4) Place a vray light (sphere) in the center of the lamp shade and scale it vertically.

vray 2 sided material settings5) Experiment with the vray light size and multiplier, and the translucency parameter until you obtain the desired result. For this particular scene I used a vray light multiplier of 8, and 201, 201, 201 for the RGB coordinates of the grey (translucency control) but these particular settings may vary depending on your scene, lighting rig and rendering setup.

Do I deserve a beer for this? :)

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4 Responses to 'Creating a lamp-shade material in vray'

  1. sourabh - November 9th, 2007 at 8:47 am

    nice tutorial…….helped me a lot
    thanks :)

  2. Alex Mincinopschi - November 9th, 2007 at 10:30 am

    I am glad it did! Thanks for the feedback!

  3. Arun George - November 27th, 2007 at 8:09 pm

    Thank u somuch!, i am looking for this type of material

  4. Nat - August 25th, 2008 at 9:57 am

    Appreciate you post. My buddy advice to visit you. Good thing. Added in favourites! Want to read your blog more and more!


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