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	<title>Comments on: How to model a 3D Hedge</title>
	<atom:link href="http://www.cgdigest.com/how-to-model-a-3d-hedge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgdigest.com/how-to-model-a-3d-hedge/</link>
	<description>Architectural visualization tutorials, 3d models and more!</description>
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		<title>By: Vpower</title>
		<link>http://www.cgdigest.com/how-to-model-a-3d-hedge/comment-page-1/#comment-162828</link>
		<dc:creator>Vpower</dc:creator>
		<pubDate>Thu, 05 Jan 2012 11:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=175#comment-162828</guid>
		<description>Tip:

- Select the converted spline. 
- Right-click for quad-menu and select Object Properties (below clone).
- Under render controle, untick Renderability

Voila! invisible

(Note: emit start is minus100, not 100)</description>
		<content:encoded><![CDATA[<p>Tip:</p>
<p>- Select the converted spline.<br />
- Right-click for quad-menu and select Object Properties (below clone).<br />
- Under render controle, untick Renderability</p>
<p>Voila! invisible</p>
<p>(Note: emit start is minus100, not 100)</p>
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		<title>By: Richard</title>
		<link>http://www.cgdigest.com/how-to-model-a-3d-hedge/comment-page-1/#comment-91187</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 01 Nov 2010 11:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=175#comment-91187</guid>
		<description>Thanks for the tutorial. My question is the same as Todd. How though do you delete the converted spline. Is there a spline still there. If so I can&#039;t see it to delete it.
Thanks again.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial. My question is the same as Todd. How though do you delete the converted spline. Is there a spline still there. If so I can&#8217;t see it to delete it.<br />
Thanks again.</p>
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	<item>
		<title>By: Dirk Eichstädt</title>
		<link>http://www.cgdigest.com/how-to-model-a-3d-hedge/comment-page-1/#comment-69132</link>
		<dc:creator>Dirk Eichstädt</dc:creator>
		<pubDate>Fri, 06 Aug 2010 21:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=175#comment-69132</guid>
		<description>Thank you for that great tutorial. took me some time, because some things didn&#039;t worked at the first time. but with the final render it looked perfect. u made my day, thank you :-)</description>
		<content:encoded><![CDATA[<p>Thank you for that great tutorial. took me some time, because some things didn&#8217;t worked at the first time. but with the final render it looked perfect. u made my day, thank you <img src='http://www.cgdigest.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Hayri Yildirim</title>
		<link>http://www.cgdigest.com/how-to-model-a-3d-hedge/comment-page-1/#comment-34449</link>
		<dc:creator>Hayri Yildirim</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=175#comment-34449</guid>
		<description>Just got back to this tutorial, I found out how its done on maya. Create a CV curve tool, then create a rectangular cube, high but squashed, then select the face, havind had the face selected select the cv curve line at the same time. Click Extrude and it will extrude however in extrude option box change the division to how ever many you like to give it a nice curve.

P.S. Alex could you post your leaf texture on here I cant seem to find a good one.</description>
		<content:encoded><![CDATA[<p>Just got back to this tutorial, I found out how its done on maya. Create a CV curve tool, then create a rectangular cube, high but squashed, then select the face, havind had the face selected select the cv curve line at the same time. Click Extrude and it will extrude however in extrude option box change the division to how ever many you like to give it a nice curve.</p>
<p>P.S. Alex could you post your leaf texture on here I cant seem to find a good one.</p>
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