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	<title>Comments on: How to Create Grass in 3ds Max</title>
	<atom:link href="http://www.cgdigest.com/how-to-create-grass-in-3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgdigest.com/how-to-create-grass-in-3ds-max/</link>
	<description>Architectural visualization tutorials, 3d models and more!</description>
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		<title>By: Alex Mincinopschi</title>
		<link>http://www.cgdigest.com/how-to-create-grass-in-3ds-max/comment-page-1/#comment-162960</link>
		<dc:creator>Alex Mincinopschi</dc:creator>
		<pubDate>Fri, 03 Feb 2012 15:03:24 +0000</pubDate>
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		<description>You can adjust the length of the grass with the &quot;amount&quot; parameter in the vray displacement modifier.
Also keep in mind that the texture that you use for displacement is also very important. White areas are displacement more.</description>
		<content:encoded><![CDATA[<p>You can adjust the length of the grass with the &#8220;amount&#8221; parameter in the vray displacement modifier.<br />
Also keep in mind that the texture that you use for displacement is also very important. White areas are displacement more.</p>
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		<title>By: me</title>
		<link>http://www.cgdigest.com/how-to-create-grass-in-3ds-max/comment-page-1/#comment-162885</link>
		<dc:creator>me</dc:creator>
		<pubDate>Fri, 20 Jan 2012 23:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=182#comment-162885</guid>
		<description>how do you adjust the length of the displaced grass?</description>
		<content:encoded><![CDATA[<p>how do you adjust the length of the displaced grass?</p>
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		<title>By: Alex Mincinopschi</title>
		<link>http://www.cgdigest.com/how-to-create-grass-in-3ds-max/comment-page-1/#comment-162573</link>
		<dc:creator>Alex Mincinopschi</dc:creator>
		<pubDate>Mon, 21 Nov 2011 13:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=182#comment-162573</guid>
		<description>Hello Fouzi,

Thank you for the feedback. I really appreciate it.
Regarding the stone displacement, there is not much to say. You can use either 2d or 3d displacement, but it really depends on the quality of the displacement map.

You may want to check out the procedural stone material I wrote some time ago http://www.cgdigest.com/stone-material-3dmax/ although I think it is not exactly what you are looking for.

@kelby - sorry for the late reply. At step 2 I am talking about using a pre-made texture that does not show visible seams when tiled.
http://www.cgdigest.com/tileable-texture/</description>
		<content:encoded><![CDATA[<p>Hello Fouzi,</p>
<p>Thank you for the feedback. I really appreciate it.<br />
Regarding the stone displacement, there is not much to say. You can use either 2d or 3d displacement, but it really depends on the quality of the displacement map.</p>
<p>You may want to check out the procedural stone material I wrote some time ago <a href="http://www.cgdigest.com/stone-material-3dmax/" rel="nofollow">http://www.cgdigest.com/stone-material-3dmax/</a> although I think it is not exactly what you are looking for.</p>
<p>@kelby &#8211; sorry for the late reply. At step 2 I am talking about using a pre-made texture that does not show visible seams when tiled.<br />
<a href="http://www.cgdigest.com/tileable-texture/" rel="nofollow">http://www.cgdigest.com/tileable-texture/</a></p>
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	<item>
		<title>By: fouzi mohammed</title>
		<link>http://www.cgdigest.com/how-to-create-grass-in-3ds-max/comment-page-1/#comment-162541</link>
		<dc:creator>fouzi mohammed</dc:creator>
		<pubDate>Thu, 17 Nov 2011 18:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgdigest.com/?p=182#comment-162541</guid>
		<description>hi alex...
it is really helpful...but would u please give  an idea about using displacement  maps for stone walls?like what kind of mapping (2d or 3d )should b used?...by the way your tutorial about LWF was really helpful too...

thanks n regards...</description>
		<content:encoded><![CDATA[<p>hi alex&#8230;<br />
it is really helpful&#8230;but would u please give  an idea about using displacement  maps for stone walls?like what kind of mapping (2d or 3d )should b used?&#8230;by the way your tutorial about LWF was really helpful too&#8230;</p>
<p>thanks n regards&#8230;</p>
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