Materials and mapping Archive

How to unwrap organic models in 3ds max 2012


In this tutorial we will go through the process of unwrapping organic models using the new “peel” function in 3ds max 2012.

1) Creating the main seams.
Download the model and open it in 3ds max 2012.
As you can see the symmetry modifier is deactivated; we should leave it like this for now.
Add an Unwrap UVW modifier just below the symmetry modifier. Your modifier stack should look like in the screen shot bellow.

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Vray wet materials

In this tutorial we will go through the process of creating realistic wet materials. Although the tutorial is written for max and vray users, the same workflow can be adapted to any software you may use. Continue reading