In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user.
In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user.
In the previous tutorial we have went through the process of unwrapping organic models with 3ds max 2012. However in most cases, especially when dealing with simpler geometrical models there is a much easier way.
Part 1 – Unwrap with Flatten Mapping
Download and open this simple 3d model (max 2012 format).
In this tutorial we will go through the process of unwrapping organic models using the new “peel” function in 3ds max 2012.
1) Creating the main seams.
Download the model and open it in 3ds max 2012.
As you can see the symmetry modifier is deactivated; we should leave it like this for now.
Add an Unwrap UVW modifier just below the symmetry modifier. Your modifier stack should look like in the screen shot bellow.
In this tutorial we will go through the process of creating realistic wet materials. Although the tutorial is written for max and vray users, the same workflow can be adapted to any software you may use. Continue reading