In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user.
In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user.
In the following tutorial we will go through the process of rendering an image in separate passes using render elements and compose them afterwards in photoshop.
Although I am a vray user, the same method can be used for any other renderer that supports render elements.
In the previous tutorial we have went through the process of unwrapping organic models with 3ds max 2012. However in most cases, especially when dealing with simpler geometrical models there is a much easier way.
Part 1 – Unwrap with Flatten Mapping
Download and open this simple 3d model (max 2012 format).
As an architectural illustrator you will quite often need to create the terrain of a site following the contour lines provided by the architect. In some cases modeling the terrain can take up as much time as the building that sits on it (it happened to me on several occasions).
Fortunately, now there is a really easy way to do it using a free plugin called Populate Terrain.