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	<title>3D Rendering &#187; Rendering Tutorials</title>
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	<link>http://www.cgdigest.com</link>
	<description>Architectural visualization tutorials, 3d models and more!</description>
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		<title>21 &#8220;must see&#8221; Mental Ray tutorials</title>
		<link>http://www.cgdigest.com/21-must-see-mental-ray-tutorials/</link>
		<comments>http://www.cgdigest.com/21-must-see-mental-ray-tutorials/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:28:01 +0000</pubDate>
		<dc:creator>Alex Mincinopschi</dc:creator>
				<category><![CDATA[Rendering Tutorials]]></category>

		<guid isPermaLink="false">http://www.cgdigest.com/?p=396</guid>
		<description><![CDATA[Although I am not a mental ray user, I realize that it is a very powerful rendering engine and it is being used by a lot of cgdigest.com readers. Therefore, I have compiled a list of 21 mental ray tutorials that I think worth a look. Some of them are new, some of them are [...]]]></description>
			<content:encoded><![CDATA[<p>Although I am not a mental ray user, I realize that it is a very powerful rendering engine and it is being used by a lot of <a title="3d tutorials" href="http://www.cgdigest.com" target="_blank">cgdigest.com</a> readers. Therefore, I have compiled a list of 21 mental ray tutorials that I think worth a look. Some of them are new, some of them are old, but still there is a lot too learn from them.</p>
<p>1)  How to use mental ray ambient occlusion as a separate pass.</p>
<p><a href="http://jamiecardoso-mentalray.blogspot.com/2010/01/using-ambient-occlusion-ao-as-separate.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/1.jpg" alt="" width="450" height="450" /></a></p>
<p><span id="more-396"></span>2) How to compute the final gather solution in mental ray from one still camera.</p>
<p><a href="http://jamiecardoso-mentalray.blogspot.com/2010/01/mental-raynormal-fg-process-vs-render.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/2.jpg" alt="" width="450" height="450" /></a></p>
<p>3) How to setup an interior lighting rig using mental ray area lights.</p>
<p><a href="http://www.mrbluesummers.com/382/3d-tutorials/intermediate-mental-ray-lighting/" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/3.jpg" alt="" width="450" height="250" /></a></p>
<p>4) A really nice tutorial that shows you how to render refractive materials (in this case, diamonds).</p>
<p><a href="http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/4.jpg" alt="" width="450" height="239" /></a></p>
<p>5) Advanced lighting techniques in mental ray.</p>
<p><a href="http://cg-india.com/Tutorials/3dsmax_adv.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/5.jpg" alt="" width="450" height="239" /></a></p>
<p>6) Ambient occlusion in mental ray.</p>
<p><a href="http://scottdewoody.com/tutorial_occ.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/6.jpg" alt="" width="450" height="239" /></a></p>
<p>7) A video tutorial on how to create sub surface scattering (SSS) materials with mental ray.</p>
<p>Click <a href="http://www.mrbluesummers.com/42/" target="_blank">here</a> to view the tutorial.</p>
<p> <img src='http://www.cgdigest.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> How to create a realistic water surface with 3ds max and mental ray.</p>
<p><a href="http://www.3dtotal.com/team/Tutorials_3/3dsmax_water_surface/water_surface_01.php" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/8.jpg" alt="" width="450" height="239" /></a></p>
<p>9) How to achieve realistic caustic effects with 3ds max and mental ray.</p>
<p><a href="http://www.secondpicture.com/tutorials/3d/mental_ray_in_3ds_max.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/9.jpg" alt="" width="450" height="239" /></a></p>
<p>10) A very nice tutorial on how to create realistic translucent leafs with mental ray.</p>
<p><a href="http://jeffpatton.net/openb/index.php/2010/05/26/translucent-leaves-in-mental-ray" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/10.jpg" alt="" width="450" height="239" /></a></p>
<p>11) Part 1 of a set of 6 tutorials set. Same scene is used in all the tutorials, but in different lighting and atmospheric conditions.</p>
<p><a href="http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-i.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/11.jpg" alt="" width="450" height="450" /></a></p>
<p>12) Part 2</p>
<p><a href="http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-ii.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/12.jpg" alt="" width="450" height="450" /></a></p>
<p>13) Part 3</p>
<p><a href="http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-iii.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/13.jpg" alt="" width="450" height="450" /></a></p>
<p>14) Part 4</p>
<p><a href="http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-iv.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/14.jpg" alt="" width="450" height="450" /></a></p>
<p>15) Part 5</p>
<p><a href="http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-v.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/15.jpg" alt="" width="450" height="450" /></a></p>
<p>16) Part 6</p>
<p><a href="http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-vi.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/16.jpg" alt="" width="450" height="450" /></a></p>
<p>17) A tutorial that shows you how to create a realistic car paint material with mental ray.</p>
<p><a href="http://www.mariomalagrino.com/material-tutorials-3d-studio-max.html" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/17.jpg" alt="" width="450" height="329" /></a></p>
<p>18) Another detailed tutorial on how to create ocean waves.</p>
<p><a href="http://www.polygonblog.com/3d-water-the-ocean" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/18.jpg" alt="" width="450" height="450" /></a></p>
<p>19) Bokeh effects can help enhance the realism of your renderings. In this tutorial you will learn on of the ways to achieve it.</p>
<p><a href="http://www.polygonblog.com/bokeh-effect" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/19.jpg" alt="" width="450" height="257" /></a></p>
<p>20) A nice tutorial on how to create an underwater scene.</p>
<p><a href="http://www.polygonblog.com/3d-underwater-scene" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/20.jpg" alt="" width="450" height="257" /></a></p>
<p>21) A basic, yet essential tutorial on how to effectively use hdri with mental ray.</p>
<p><a href="http://www.3dm3.com/tutorials/mr/" target="_blank"><img class="alignnone" src="http://www.cgdigest.com/mentalraytutorials/21.jpg" alt="" width="450" height="341" /></a></p>
]]></content:encoded>
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		<item>
		<title>Vray caustics tutorial</title>
		<link>http://www.cgdigest.com/vray-caustics-tutorial/</link>
		<comments>http://www.cgdigest.com/vray-caustics-tutorial/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 17:10:06 +0000</pubDate>
		<dc:creator>Alex Mincinopschi</dc:creator>
				<category><![CDATA[Rendering Tutorials]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.cgdigest.com/?p=365</guid>
		<description><![CDATA[In the next tutorial I will try to explain what parameters you need to control in order to obtain realistic caustic effects with 3ds max and vray. Open the “caustics start” scene that you will find in this zip file. As you can see, the glass material is already prepared: -reflect 213:213:213 with fresnel reflections [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="vray caustics tutorial" src="http://www.cgdigest.com/renderingtutorials/caustics/causticsfinal1.jpg" alt="" width="500" height="452" /></p>
<p>In the next tutorial I will try to explain what parameters you need to control in order to obtain realistic caustic effects with 3ds max and vray.<span id="more-365"></span></p>
<p>Open the “caustics start” scene that you will find in this <a title="caustics 3d max" href="http://www.cgdigest.com/renderingtutorials/caustics/caustics.zip" target="_blank">zip file</a>.<br />
As you can see, the glass material is already prepared:<br />
-reflect 213:213:213 with fresnel reflections checked.<br />
-refract 238:238:238<br />
-IOR 1.44<br />
-Affect shadows – checked</p>
<p>First, go to the “<strong>Vray: caustics</strong>” rollout and activate it by checking the box next to it.<br />
If you render it at this stage you will end up with something like this:<br />
<img class="alignnone" title="caustics start" src="http://www.cgdigest.com/renderingtutorials/caustics/cdefault.jpg" alt="" width="500" height="421" /><br />
The caustics effects are already visible but they have a fake look and lack definition.</p>
<p>The most important parameter that we need to adjust is the “<strong>caustics subdivisions</strong>” that are emitted by the light. For this, you need to right click on the direct light, choose vray properties and increase the “caustics subdivisions” from 1500 to 20000 and render it again.</p>
<p><img class="alignnone" title="caustics subdivisions 2000" src="http://www.cgdigest.com/renderingtutorials/caustics/caustics2000.jpg" alt="" width="500" height="405" /></p>
<p>The caustics are starting to look more real.<br />
Now let’s see what other parameters do…</p>
<p>If we change the “<strong>search distance</strong>” parameter to 0.02 we will end up with something like following:<br />
<img class="alignnone" title="search distance 002" src="http://www.cgdigest.com/renderingtutorials/caustics/caustics2000sd002.jpg" alt="" width="500" height="380" /></p>
<p>As it can easily be observed, smaller values produce much sharper caustics but a lot more noisy.<br />
Higher values result in smoother caustic effects, but at the same time the higher the values, the blurrier they get.</p>
<p>After several tests, I am happy with a search distance value of 0.09 for this scene. The caustics still look a bit noisy, but we will try to adjust this by tweaking the “<strong>max density</strong>” parameter.</p>
<p><img class="alignnone" title="caustics search distance 009" src="http://www.cgdigest.com/renderingtutorials/caustics/caustics2000sd009.jpg" alt="" width="500" height="410" /></p>
<p><strong>Max density</strong> is probably the trickiest parameter, and if you don’t understand how it really works, you can end up with unexpected and undesired results.</p>
<p>First, let’s do a test; increase the max density from “0” to “1” and look what happens:<br />
<img class="alignnone" title="caustics max density" src="http://www.cgdigest.com/renderingtutorials/caustics/causticsmaxdensity.jpg" alt="" width="500" height="423" /><br />
Where did all the caustic effects go?<br />
Take a look at the following diagrams:<br />
<img class="alignnone" title="diagram" src="http://www.cgdigest.com/renderingtutorials/caustics/diagram.jpg" alt="" width="500" height="818" /></p>
<p>If max density is greater than “0”, when vray needs to store a new photon, it will look if there is another photon within the radius specified by this parameter. If it finds one, it will just add the energy to the one in the map, in order to keep the photon map at a smaller size (case 2 of the diagram). If the area is too large the end result will look like there are no caustics in the rendering.<br />
If no other photon is found within that radius, the new photon will be stored in the photon map (case 1 of the diagram).<br />
After doing some tests, I think that a value of 0.002 works just fine for this scene.<br />
<a title="Vray caustics" href="http://www.cgdigest.com/renderingtutorials/caustics/causticsfinal.jpg" target="_blank"><img class="alignnone" title="caustics final" src="http://www.cgdigest.com/renderingtutorials/caustics/causticsfinal1.jpg" alt="" width="500" height="452" /></a></p>
<p>In order to realize just how tricky this max density can be, leave it at 0.002 (that works fine at the moment, as seen in the rendering above) and increase the caustics subdivisions of the direct light to 50000 and run another test rendering.</p>
<p>You would expect better results, right? WRONG! The result looks exactly like the one with max density set to “1”. Basically by increasing the caustics subdivisions we ended up with more photons acting like “case 2” of the diagram.<br />
<strong><br />
Other parameters:</strong><br />
<strong>Multiplier</strong> – it makes the caustics brighter if increased, or less bright if a value lower than “1” is assigned to it. In theory you should leave it at “1” since it is supposed to give physically correct results.<br />
<strong><br />
Max photons</strong> – somewhat similar to “search distance”, but instead of using the distance between photons to interpolate, it uses a higher or a lower number of photons.</p>
<p><strong>Mode</strong> – works almost like the irradiance map. You can choose “new map” to calculate it again, or you can save it once you are happy with it and load it later for further renderings.</p>
<p>Another important factor to keep in mind is that the looks of the caustics depend a lot on the <strong>geometry</strong> of the objects that cast them. For example if you want to render a swimming pool with caustics you need to model a realistic water surface (or at least a really good displacement map), otherwise it will not look natural.</p>
<p><img class="alignnone" title="caustic effects" src="http://www.cgdigest.com/renderingtutorials/caustics/causticsgeometry.jpg" alt="" width="500" height="300" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>15 Essential Vray Tutorials</title>
		<link>http://www.cgdigest.com/vray-tutorials/</link>
		<comments>http://www.cgdigest.com/vray-tutorials/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 12:01:05 +0000</pubDate>
		<dc:creator>Alex Mincinopschi</dc:creator>
				<category><![CDATA[Rendering Tutorials]]></category>
		<category><![CDATA[vray tutorials]]></category>

		<guid isPermaLink="false">http://www.cgdigest.com/?p=316</guid>
		<description><![CDATA[Here is a list of 15 vray tutorials that I think everybody should read. It covers everything from materials and shaders to illumination and rendering settings. (And yes, I have included 3 of mine tutorials in the list ) 1) Critical vray  settings Without any doubt, this should be the first one on the list. [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a list of 15 vray tutorials that I think everybody should read. It covers everything from materials and shaders to illumination and rendering settings.</p>
<p><em>(And yes, I have included 3 of mine tutorials in the list <img src='http://www.cgdigest.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</em></p>
<p><strong>1) Critical vray  settings</strong><br />
Without any doubt, this should be the first one on the list. It’s an in-depth analysis of all the critical vray settings that affect your scene one way or the other. It covers topics like irradiance map settings, image sampler, lightcache settings and more.</p>
<p><a href="http://3dats.com/Images/Tutorials/Critical_VRay_Settings_Part_I.pdf" target="_blank">http://3dats.com/Images/Tutorials/Critical_VRay_Settings_Part_I.pdf</a></p>
<p><strong>2) How to create incredibly realistic grass</strong><br />
Although you will need a really powerful workstation in order to use the technique shown in this tutorial (especially if you have large areas of grass in your scene), the results are truly amazing.<br />
<img class="alignnone" title="vray grass" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/grass.jpg" alt="" width="400" height="314" /><br />
<a href="http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/" target="_blank">http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/</a></p>
<p><strong>3) How to create a lampshade material</strong><br />
A tutorial that explains how to use the vray2sided material in order to obtain materials like lampshades, curtains, etc.<br />
<img class="alignnone" title="vray 2 sided material" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/vray-2-sided-mat.jpg" alt="" width="400" height="178" /><br />
<a title="vray 2 sided material " href="http://www.cgdigest.com/index.php/creating-a-lamp-shade-material-in-vray/" target="_blank">http://www.cgdigest.com/index.php/creating-a-lamp-shade-material-in-vray/</a></p>
<p><strong>4) How to setup a sky scrapper rendering</strong><br />
This is a very interesting tutorial that shows you a very unconventional way to setup a rendering of a skyscraper at night.<br />
<img class="alignnone" title="vray skyscrapper" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/turnnoaptea.jpg" alt="" width="400" height="517" /><br />
<a href="http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/" target="_blank">http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/</a></p>
<p><strong>5) Night exterior illumination</strong><br />
A tutorial that explains, in a systematic way, how to setup the illumination for a night time rendering of a small villa.<br />
<img class="alignnone" title="vray night exterior" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/nightexterior.jpg" alt="" width="400" height="300" /><br />
<a title="vray night exterior tutorial" href="http://www.cgdigest.com/index.php/night-rendering-tutorial-vray/">http://www.cgdigest.com/index.php/night-rendering-tutorial-vray/</a></p>
<p><strong>6) Daytime exterior lighting</strong><br />
A tutorial that reveals a method to light an exterior scene in vray, using image based lighting.<br />
<img class="alignnone" title="image based lighting" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/imagebased.jpg" alt="" width="400" height="360" /><br />
<a href="http://en.9jcg.com/comm_pages/blog_content-art-150.htm" target="_blank">http://en.9jcg.com/comm_pages/blog_content-art-150.htm</a></p>
<p><strong>7) How to render an architectural scene with hdri</strong><br />
A classic way to light an architectural rendering using hdri<br />
<img class="alignnone" title="architectural hdr" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/arcchhdr.jpg" alt="" width="400" height="238" /><br />
<a href="http://www.cgarena.com/freestuff/tutorials/max/hdri-vray/index.html" target="_blank">http://www.cgarena.com/freestuff/tutorials/max/hdri-vray/index.html</a></p>
<p><strong> <img src='http://www.cgdigest.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Night interior rendering tutorial</strong><br />
An interior rendering tutorial that explains  how to setup a night illumination rig with vray<br />
<img class="alignnone" title="vray night interior tutorial" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/interiornight.jpg" alt="" width="400" height="300" /><br />
<a title="night interior tutorial" href="http://www.cgdigest.com/index.php/night-interior-rendering-tutorial-using-vray-and-3d-max/" target="_blank">http://www.cgdigest.com/index.php/night-interior-rendering-tutorial-using-vray-and-3d-max/</a></p>
<p><strong>9) How to render realistic snow with vray displacement</strong><br />
<img class="alignnone" title="vray snow tutorial" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/snow.jpg" alt="" width="400" height="271" /><br />
<a href="http://www.3dtotal.com/team/Tutorials_3/snow_displacement/snow_displacement_01.php" target="_blank">http://www.3dtotal.com/team/Tutorials_3/snow_displacement/snow_displacement_01.php</a><br />
<strong><br />
10)  How to setup and render convincing materials like chrome, silver, stone and glass</strong><br />
<img class="alignnone" title="vray shaders" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/shaders1.jpg" alt="" width="400" height="397" /><br />
<a href="http://cg-india.com/tutorials/3dsmax_makkingof02.html" target="_blank">http://cg-india.com/tutorials/3dsmax_makkingof02.html</a></p>
<p><strong>11) How to use hdr images (hdri) in vray</strong><br />
A tutorial that takes you through all the necessary steps to use hdr images in your scenes<br />
<img class="alignnone" title="basic hdri settings" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/basic_hdri_22.jpg" alt="" width="400" height="314" /><br />
<a href="http://www.aversis.be/tutorials/vray/basic_hdri_01.htm" target="_blank">http://www.aversis.be/tutorials/vray/basic_hdri_01.htm</a></p>
<p><strong>12) How to render a liquid in a glass</strong><br />
Rendering a liquid in a glass can prove to be problematic. If you model it like in real life, the polygons located at the interior of the glass will be microscopically close to the geometry of the liquid, which can result in coplanar faces and therefore, artifacts when rendering.<br />
Checkout this tutorial to see how you can avoid all that trouble.<br />
<img class="alignnone" title="vray glass" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/glass.jpg" alt="" width="400" height="383" /><br />
<a href="http://www.spot3d.com/vray/help/150R1/tutorials_glassinterface.htm" target="_blank">http://www.spot3d.com/vray/help/150R1/tutorials_glassinterface.htm</a></p>
<p><strong>13) Gamma 2.2 or Linear Workflow (LWF)</strong><br />
A very well documented tutorial that talks about every aspect of working with gamma set at 2.2<br />
When this concept was introduced for the first time, it generated a lot of buzz. Most people couldn’t get it to work right and their resulting renderings had either the colors or textures washed out. This type of workflow is a bit different than the traditional way, so if you miss a step you get unexpected results.<br />
Fortunately, this tutorial explains each and every step very clearly and it also sheds some light on the theory behind the concept of linear workflow.<br />
<img class="alignnone" title="lwf" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/lwf.jpg" alt="" width="400" height="300" /><br />
<a href="http://www.aversis.be/tutorials/vray/essential_gamma_01.htm" target="_blank">http://www.aversis.be/tutorials/vray/essential_gamma_01.htm</a></p>
<p><strong>14) Vray studio lighting tutorial</strong><br />
A comprehensive tutorial that explains how to create a studio lighting in rig in vray.<br />
This is especially helpful for art directors or furniture designers.<br />
<img class="alignnone" title="vray studio lighting" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/studio.jpg" alt="" width="400" height="195" /><br />
<a href="http://cg-india.com/Tutorials/V-Ray/3dsMax_tutorial_SL_01.html" target="_blank">http://cg-india.com/Tutorials/V-Ray/3dsMax_tutorial_SL_01.html</a></p>
<p><strong>15) How to create various reflective shaders and caustics</strong><br />
<img class="alignnone" title="reflective shaders" src="http://www.cgdigest.com/renderingtutorials/vraytutorials/shaders.jpg" alt="" width="400" height="207" /><br />
<a href="http://www.cgarena.com/freestuff/tutorials/max/differentshaders/index.html" target="_blank">http://www.cgarena.com/freestuff/tutorials/max/differentshaders/index.html</a></p>
<p>If you know more vray tutorials that you think I should add to the list, feel free to post a comment with links to them.</p>
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		<title>How incorrect geometry can affect the lighting of a 3d scene</title>
		<link>http://www.cgdigest.com/geometry-affects-the-lighting-of-a-3d-scene/</link>
		<comments>http://www.cgdigest.com/geometry-affects-the-lighting-of-a-3d-scene/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 20:57:18 +0000</pubDate>
		<dc:creator>Alex Mincinopschi</dc:creator>
				<category><![CDATA[Rendering Tutorials]]></category>

		<guid isPermaLink="false">http://www.cgdigest.com/?p=297</guid>
		<description><![CDATA[A little introduction After having written the latest tutorial on linear workflow, I have received an email from Jackie (a frequent reader of this blog), who claimed that he had followed the instructions shown in that tutorial, but still ended up with washed out renderings. After having seen the rendering that he had attached to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A little introduction</strong><br />
After having written the latest tutorial on <a title="linear workflow" href="http://www.cgdigest.com/index.php/linear-workflow/" target="_blank">linear workflow</a>, I have received an email from <a href="http://jackieteh.blogspot.com/" target="_blank">Jackie</a> (a frequent reader of this blog), who claimed that he had followed the instructions shown in that tutorial, but still ended up with washed out renderings.<br />
After having seen the rendering that he had attached to that email, I suspected that he had missed one or more steps.<br />
So I asked him to send over the scene, and promised to do a case study which initially I thought it would be something like “be sure not forget to…. when using lwf”.<br />
It turned out I was wrong; Jackie had followed every step of the tutorial, but still ended up with a rendering that was lacking contrast a bit.<br />
What was the problem then?</p>
<p>Take a look at the following 2 renderings: <em>(click to view a higher res version)<br />
</em><br />
<a title="Linear Workflow" href="http://www.cgdigest.com/illumination-tutorials/casestudy/casestudy1a.jpg" target="_blank"><img class="alignnone" title="lwf" src="http://www.cgdigest.com/illumination-tutorials/casestudy/casestudy1.jpg" alt="" width="400" height="631" /></a><br />
Would you believe that those are rendered with the same lighting and rendering settings?<br />
Actually they are. The only thing that is not the same is the geometry.<br />
I realize it may sound strange, but the way you model your scene may have a very big impact on the lighting.<br />
Take a look at the following renderings:</p>
<p><img class="alignnone" title="interior lighting" src="http://www.cgdigest.com/illumination-tutorials/casestudy/study1.jpg" alt="" width="400" height="1078" /></p>
<p>As you can see, the way the geometry is modeled, environment lighting is getting into the scene through all the wrong places. <strong>There is no wall behind the camera, the ceiling is only modeled where it is visible in the camera viewport, </strong>etc, etc.<br />
Also, because of this, <strong>the lighting</strong> cast by the “light emitters” <strong>bounces out of the scene in an unnatural way, and all this will only result in a rendering that lacks contrast.<br />
</strong><br />
Bellow are a few images that illustrate a few changes made to that scene.</p>
<p><img class="alignnone" title="bouncing light" src="http://www.cgdigest.com/illumination-tutorials/casestudy/study2.jpg" alt="" width="400" height="736" /></p>
<p>As you can see, the walls are modeled even where they are not visible in the view. The only thing that I left out (on purpose) is the area above the staircase (where there is actually a vray light that simulates a diffuse lighting source that is not directly visible)</p>
<p>Although this may not seem like a regular “3d lighting tutorial”, looking at the differences between the 2 scenarios, made me believe that this can be even more valuable than a “step by step approach to interior lighting with vray”.</p>
<p>Most of the times details like this are overlooked in regular tutorials. I am absolutely positive that I wouldn’t have thought to write about something like this if Jackie hadn’t mailed me the scene.</p>
<p>The conclusion that we can all draw from this is that no matter what rendering engine you use, be it Maxwell, vray, brazil, fryrender, mental ray, it can not calculate correctly the lighting of your scene if the geometry is somewhat incomplete or incorrect (doesn’t matter if the rendering engine is physically accurate or if it uses a biased solution).</p>
<p><em>Note: In order to make this tutorial more clear and simple, I have modified a little the scene that Jackie had initially sent me. His scene was a little bit more complete, but still the effect was visible so I had to make it even more visible, just for the purpose of this tutorial.</em></p>
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