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	<title>3D Rendering &#187; Quick tips</title>
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	<link>http://www.cgdigest.com</link>
	<description>free 3d models, textures, tutorials and resources for 3d artists</description>
	<lastBuildDate>Wed, 07 Jul 2010 19:49:39 +0000</lastBuildDate>
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		<title>Why you should never use the scale tool in 3d max</title>
		<link>http://www.cgdigest.com/scale-issues/</link>
		<comments>http://www.cgdigest.com/scale-issues/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 19:49:39 +0000</pubDate>
		<dc:creator>Alex Mincinopschi</dc:creator>
				<category><![CDATA[Quick tips]]></category>

		<guid isPermaLink="false">http://www.cgdigest.com/?p=410</guid>
		<description><![CDATA[Just recently I have found out the hard way that using the scale tool that I have, so ignorantly, been using for ages is simply wrong.
I don’t know why I haven’t realized it before.
I was texturing a model of a building (as described in the real world scale uvw tutorial) and something didn’t work as [...]]]></description>
			<content:encoded><![CDATA[<p>Just recently I have found out the hard way that using the scale tool that I have, so ignorantly, been using for ages is simply wrong.</p>
<p>I don’t know why I haven’t realized it before.<br />
I was texturing a model of a building (as described in the <a title="uvw mapping tutorial" href="http://www.cgdigest.com/uvw-mapping-with-real-world-scale/" target="_blank">real world scale uvw tutorial</a>) and something didn’t work as expected. I had a 25&#215;25 cm textures that simply looked huge when applied to the model.<span id="more-410"></span></p>
<p>I double checked and triple checked everything but still the texture mapping was wrong. Finally I noticed that the size of the gizmo of the uvw map modifier wasn’t correct compared to the building. At that point I realized that the building was modeled in a different scale, than it was scaled using the scale tool to match the real world scale.</p>
<p>In order to better understand what the problem is, open 3ds max and create a simple 10 cm radius sphere. Now clone it, and scale the cloned object using the scale tool. Take a look at the radius of each one. They are both 10 cm even though one is obviously bigger.<br />
The same happens with modifiers, in my case the uvw map. Even though the size was set to 25&#215;25 it looked nothing like that.</p>
<p>Needless to say that you should model everything at real life dimensions, but if you find must work on a model that was scaled here is the solution:</p>
<p>Select the objects that you need to “repair”, go to the utilities tab select “reset xform” and click “reset selected”.</p>
<p>I hope this was helpful.</p>
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		<item>
		<title>Quick solutions for big problems</title>
		<link>http://www.cgdigest.com/quick-solutions-for-big-problems/</link>
		<comments>http://www.cgdigest.com/quick-solutions-for-big-problems/#comments</comments>
		<pubDate>Thu, 08 Mar 2007 09:41:50 +0000</pubDate>
		<dc:creator>Alex Mincinopschi</dc:creator>
				<category><![CDATA[Quick tips]]></category>
		<category><![CDATA[camera correction problem]]></category>
		<category><![CDATA[memory error]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.cgdigest.com/index.php/quick-solutions-for-big-problems/</guid>
		<description><![CDATA[1) Problem &#8211; You have rendered a scene in high resolution (in 3ds max), but for some reason you can not save it  because your getting a &#8220;memory error&#8221; message.
Solution &#8211; Save it as a .tif format. It seems like it is the only one working in this situations.
2) Problem-  You are trying [...]]]></description>
			<content:encoded><![CDATA[<p><strong>1) Problem</strong> &#8211; You have rendered a scene in high resolution (in 3ds max), but for some reason you can not save it  because your getting a &#8220;<strong>memory error</strong>&#8221; message.<br />
<strong>Solution</strong> &#8211; Save it as a .tif format. It seems like it is the only one working in this situations.<span id="more-22"></span></p>
<p><strong>2) Problem</strong>-  You are trying to render a scene with camera correction modifier (3ds max and vray) but you keep having lots of artifacts.<br />
<strong>Solution</strong>-  Uncheck the &#8220;<strong>max compatible shade context</strong>&#8221;  in the system rollout of the vray menu</p>
<p><strong>3) Problem</strong>-  You are unable to hit a high resolution render (in 3ds max) because you keep getting an  &#8220;<strong>Error creating bitmap</strong>&#8221; message.<br />
<strong>Solution</strong>-   Save the scene, and exit max. Open max again, and render an EMTY scene with the desired resolution. After that, open the initial scene and hit render again. TA DAAAA&#8230; it works. Don&#8217;t ask me how is this possible though&#8230;.</p>
<p><strong>4) Problem</strong> &#8211; You are trying to render an interior scene (with max and vray), but for some reason the windows are black, although the light passes through them.<br />
<strong>Solution</strong> &#8211;  You have probably checked the &#8220;override reflection/refraction&#8221; by accident in the environment rollout of the vray menu, and left it black. Uncheck that and it will work.</p>
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