Archive for January, 2010
Hi guys,
Hopefully, in the following weeks I will have a little more spare time that I intend spend writing some new tutorials.
Bellow is a small list with what I intend to write about. I am hoping that you can come up with some more suggestions, so if you have any ideas feel free to post a comment.
Rendering liquids
Rendering wet materials
vray sss
How to setup a daylight interior illumination
Post processing an image from raw render to final output
I look forward to reading your suggestions.
Best regards,
Alex

In the next tutorial I will try to explain what parameters you need to control in order to obtain realistic caustic effects with 3ds max and vray. Continue Reading »
Vray caustics tutorial
I am pleased to announce that the kitchen 3d models collection is published on Premium3dmodels.com. It contains over 120 3d models suitable for using in kitchen renderings.
All the models are correctly scaled and are accurate representations of real life objects.
The level of detail of every 3d model is high enough even for the most extreme close-up renderings. As usual, the models come in 3ds max (version 9) format, with all the high resolution textures and vray materials included. Continue Reading »
Kitchen 3d models collection

First of all, since I haven’t had the chance until now, I want to wish you a happy new year, all the best and many projects and opportunities in 2010.
I’ve just came back from my winter holidays and while browsing through some arch viz forums I’ve stumbled upon the short video done by Alex Roman (Jorge Seva) and I must say I am absolutely amazed.
This is really a master piece, and with no exaggeration, probably the best cg animation I have ever seen, and I am not talking only about architectural visualization.
The guy obviously has a lot of talent as a movie director, stage designer and photographer besides the fact that he truly masters the software.
Although I can not stress enough how much I like it, I can’t help but wonder how this style would work from a commercial point of view. From my experience, every time I try something more “artistic” it doesn’t go well with the client. Even a small depth of field effect used to focus on some elements makes most clients ask me “Why 70% of the rendering is blurred? Is it a software error?” I have even had problems explaining to some clients why the white walls look bluish in a dusk rendering. Although a small part of our job as architectural illustrators is to educate the clients, sometimes we have to consider the fact that time is money, so instead of spending it explaining this and that, just give them what they need and that’s it (as long as it still looks at least “ok”, of course).
I am curious what you think about this, and even more curious if you managed to get a “sign off” doing something a bit more “different”.
