Archive for December, 2008

Free 3d models, available in 3ds format also

Hello all!

Following the suggestions from some of you, and from the folks at cgarchitect.com, I went through the 3d models on this blog once again, and now all them contain “.3ds” format version for all “non-max” users.

Sorry that I can not add other formats as well, because if I do, I will use most of my hosting storage space and there wouldn’t be any left to add other 3d models.  I hope the 3ds format is enough for you, since it can be imported in any other 3d software.

Here is a link compilation to all the free 3d models available here:

Free 3d motorbike model

Free 3d model of a lighting post

Free 3d faucet model

Free 3d furniture – living room sets, 2 sofas

Free 3d couch

Free 3d red leather sofa model

Free 3d deckchair model

Free 3d apollo chair model

Let me know if you have any problems downloading them.

As a reminder, you are free to use them in any project you wish, comercial or personal, just don’t sell them or redistribute them to a third party.

Enjoy!

Rendering an exterior at night in 5 simple steps, using vray

In this tutorial I will go through all the steps that we usually do when I’m asked to do an “exterior night-rendering”.
In order to follow it you need to know the basics of 3ds max and vray.

1) Natural light
The first step is to choose a background image of a sky.
For this tutorial I have used the image bellow:

background

Now put the desired image into the environment slot (3d max’s environment slot, not in vray’s).
In the vray settings, check global illumination, select lightcache for secondary bounces, irradiance map for primary (you could also use brute force, but it will take longer to render).
In the global switches tab, make sure that “default lights” is unchecked.

Last but not least go to the vray environment slot and check “GI environment (skylight) override. In the slot right beside put a gradient (dark blue in the upper slot, a lighter blue in the middle and a pale orange or purple in the lower position)

Exterior Rendering Settings

If you hit render, you will end up with something like this:

Exterior Rendering Phase1

2) Adding artificial lights inside
As you notice, it is starting too look like a night rendering, but at the moment it lacks artificial lighting so the spaces look deserted.

We will begin by adding vray lights inside the house, to simulate artificial lighting.
The important thing to keep in mind at this point is that artificial light can look different from one case to another depending on many factors (intensity, color temperature, size of the space that is actually lit, etc.) so you shouldn’t put a light source and instance it all over the place. Be creative and play with parameters like intensity multipliers, filter colors, etc.
For this scene I have used spherical vray lights with intensity multipliers varying from 1 to 2, filter colors with orange, yellow and blue tints and different a radius for each one.
vray interior lights

If you hit another render you will end up with something very similar to the following.
Exterior Rendering Phase 2

3) Simulating artificial light “spreading” from inside
Now we have light inside the house, but the light doesn’t seem to “come out” enough. Therefore we will place vray planar lights just in front of the windows, pointing towards the exterior, like in the following image.

vray window lights

Hit another test rendering and you should have something similar to the render bellow:

Exterior Rendering Phase 3

4) Adding artificial lights in the courtyard
We are getting closer. What doesn’t look right at the moment is the fact that the courtyard is too dark. Depending on your scene, you may have exterior lighting fixtures (like the lighting posts that I have in this scene), or even exterior spotlights that illuminate the building.  If you don’t have specific instructions for these, you could place lights somewhere behind the camera, so that you give the impression that the space is receiving illumination from neighboring sources (street lights, car lights, or even other buildings).

In this particular scene, adding lights to the lighting small garden lighting posts should be enough.
First I have assigned them a vraylight material with a gradient map; than I have placed vray spherical lights over each one. For each vray light in the courtyard I have excluded the lighting post bellow it. This is kind of a fake, but in the end it looks right, and that’s all that matters. (If you want to do it more “accurate” check out the lampshade tutorial as well).

vray courtyard lights

Hitting a test render at this stage you should obtain something like this:

Exterior Rendering Phase 4

5) Photoshop touches
a) Add a subtle glow effect to the visible artificial light sources (in this case, the small lighting posts). You can do this using the diffuse glow filter.
b) In a new layer, add a linear gradient from bottom to somewhere at the middle from orange to transparent. Put the layer on “color” and play with the transparency until you like the result. If you are feeling creative, you can also try some subtle brush strokes, with different tints of red, yellow or orange to create diversity.
After having done all of the above, here is the final image.

(CLICK THE IMAGE TO VIEW A HIGH RESOLUTION RENDERING)

Exterior Rendering Phase 5

Conclusion
Rendering an exterior at night can be very tricky. The best approach in my opinion is to take it systematically by starting with natural light, and adding artificial lights one by one during the process. Otherwise, you may find yourself lost not knowing where you did something wrong.
I can not stress enough how important is to have a few examples of professional architectural photography at hand and look at them at every stage of the process.
Here are some general guidelines that I always keep in mind when I’m doing a night rendering:

1) Even at night time the skylight still casts a subtle shadow.
2) Never make the sky 100% black; it should have either a blue or a purple tint.
3) If there are no artificial lights on the ground, the sky will always be brighter and the ground would “borrow” a bluish or purple tint from the sky
4) The lighting is a mixture of dark purple/bluish tints at the upper part and orange/yellow on the ground and on the building(s). That is because the natural light blends with artificial light sources placed on the ground.
5) The colors are more saturated in a night rendering that in a daytime one.
6) Artificial light sources have a subtle glow around them.
7) If you have “moving objects” in your scene, don’t be afraid to use motion blur. If you know a bit about photography, you are aware that at night time photographers use high exposure times when they target architectural subjects; this causes all moving things around (cars, people, etc) to appear with motion blur.

If you think that I have missed something, feel free to post a comment and let me know.

LCD monitor for 3D rendering

Have you wondered why an image looks different from one monitor to another? In the past, when everybody was using crt monitors this was not
such a big issue (since in most cases the differences were minor), but in the lcd era, if you are a pro graphic designer or an illustrator, you need to make sure that what you see on the monitor will match the print that your client will use in his campaign.
Therefore, the most important factor when working in 3d graphics (and computer graphics in general, as a matter of fact) is color reproduction.

A little bit of tech stuff
The most important part of a monitor is the panel. It is the first thing that you should be interested in when buying an lcd monitor.

TN panels

-these have the main advantage of being cheap. Furthermore, the response time is faster, compare to the other types. These makes them perfect for gamers and for people that just use the computer to surf the net or use only office applications.
However, the downside is that they color reproduction is unacceptable for visualization artists and graphic designers. Due to the fact that they are only 6 bit panels, they can not reproduce 16.7 million colors. Some of these can “fake” them using dithering, but the result looks desaturated and it lacks contrast.
Another disadvantage is that the viewing angles are the worst of all types of panles.

In conclusion, if intend to use a lcd for computer graphics, stay away from TN panels.

S-IPS
S-IPS panels are the best when it comes to color reproduction accuracy and viewing angles, which makes them the best solution for people that earn a living by working with images. The response time is not as good as the TN panels, but still acceptable.
The price may be a little prohibitive for some, though.

S-PVA
These are somewhere in the middle of the other two, but closer to the S-IPS from a designer’s point of view. Color reproduction accuracy and viewing angles are quite close to the previous ones and the contrast ratio is even higher.
The price range is also somewhere between the other two.

As a conclusion, when you buy a lcd monitor think about the panel first and don’t look  just at the size and the price.
If budget is not a problem I would go for an S-IPS panel. Personally I own NEC MultiSync 20WGX monitors and I am quite happy with them.
Another good choice would be Dell2007Wfp (with a samsung S-pva panel or an Lg S-ips panel)

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