Archive for March, 2007
Here is something that should have been posted along “How to chose a workstation” article, that I have published on this blog, It is a very comprehensive processor benchmark that will help a lot of people making a good decision when acquiring a CPU for a workstation (remember that the CPU is the most important factor that impacts the rendering speed). Continue Reading »
Processor Benchmark
In this particular example, I have chosen to show how to create a lamp shade material using the “vray 2 sided material”, but you can create other type of similar materials like translucent paper, thin cloth, etc., following the same method.
This tutorial has been written for 3d studio max and vray, but the principle is simple and can be applied successfully in (almost) any 3d software package
1) Problem – You have rendered a scene in high resolution (in 3ds max), but for some reason you can not save it because your getting a “memory error” message.
Solution – Save it as a .tif format. It seems like it is the only one working in this situations. Continue Reading »
Quick solutions for big problems

